![]() Health can be replenished with aloe (out of combat), healing potions (on a 15-second cooldown), or healing rain (a learned ability). Health can also be increased via Upgrades. For every character level, your health is increased by 2. Some monster damage can partially or fully bypass your defense rating.Ĭharacters start with 80 health or 110 with the Sturdy Trait. The impact of armor Skills is not displayed. Base defense is 0 and can be increased by armor and defense bonuses from character Traits, Equipment, and Upgrades. Each point in defense reduces incoming physical damage by a base amount, increased by armor (or unarmored) skills. The impact of Skills on damage is hidden but Hunting adds 1 damage per 2 levels and weapon skills add 1 per 5 levels.ĭisplays defense rating before modifications by armor Skills. Base attack is 2 and can be increased by attack and damage bonuses from character Traits, Equipment, and Upgrades.
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